This is a useful and fair feature, considering both play very differently and asymmetrically. Each player takes a turn as Daddy, then as Baby, throughout the rounds. even if they've turned a deep shade of green to represent their sickness and injury. Daddy can feed Baby pills and fruit to heal them (with no repercussions). Daddy moves faster, of course, but he needs it! Daddy has to drag objects, with wonky physics, out of Baby's way, and child-proof a house that is very much not child-proofed: bleach and batteries lay about, the family's glass table is waiting to be smashed and the resulting glass shards eaten, and if the family's car in the garage hits a wall, it explodes. The controls are simple: both players use their left and right mouse buttons, and the WASD keys, to move around and accomplish their goals. There's not much to say other than the game's basic premise. Then the roles are reversed, and the players start again. Meanwhile, it's Baby's goal to stick forks in outlets, spend time bathing in heated ovens, or take a nasty fall: anything to die and win' the round. It's Daddy's goal to keep Baby safe in their home for the day (which really only lasts some number of minutes). In Who's Your Daddy, a multiplayer experience, one player acts as the caretaker, playing as Daddy, to the other, who plays as Baby. Softonic-recensie A bizarre aversion of slapstick